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Hounds: The Last Hope ist ein neues MMO-RPS(Role Playing Shooter) Game, das von Netmarble Games entwickelt. Hounds wird im April an den Start gehen aber jetzt ist es möglich, sich für die geschlossene Beta anzumelden. Die ganze Welt wird von den Wickbrokes angegriffen und jemand muss unsere Welt davon befreien. Menschen! Es ist die Zeit für Befreiung. Sucht ihr nach etwas Neuem? Dieses Spiel ist nämlich für euch. Mit entzückenden Waffen, stärke Ausrüstungen, einzigartigen Skills werdet Ihr die besten Helder auf der Welt. Rottet ihr die Wickbrokes und gibt uns bitte unsere einfache Welt zurück.
Für alle diese und mehrere Informationen, Bilder, Videos, Reviews, Kommentare und die Anmeldung für die geschlossene Beta könnt ihr die Webseite von Hounds Online über diesen Link www.houndsonline.com hineingehen. Denkt ihr darüber nicht mehr und meldet euch für die geschlossene Beta an. Diese Welt muss befreit werden. Begleitet uns, das sofort zu tun.
Games are the ultimate getaways from the monotony of the usual chores as well as from the dreary urban lifestyle. Games have the prowess to grow from a pastime to a passion. They can really grow as an addiction as the fun involved in the entire course of the game is exhaustive.
The game market is minting money in the form of game CDs and online gaming portals. People play games of all genre in their PCs either by playing the game CD or through the Web. There are plenty of games on the Internet which can keep you hooked for hours together. It becomes really hard to take eyes off the screen and fingers off the keyboard. Moreover, with the advent of play stations the gaming industry is on an all time high.
The more realistic a game looks, the more popular it becomes. There is a lot of labour involved in the designing and visualization of the games. They demand high degree of creativity and logic. These days every other game uses the flash technology as it is the best platform to display multimedia. The animations and the sounds look immensely vivacious when supported by flash technology.
Nowadays, even the online games are incorporating the flash software to make their games look appealing. When the gamer is on a hot seat, he actually gets into the feel of the game and visualizes him in the backdrop of the game. Hence, it is quite essential to keep the game as close to reality as possible.
The free online flash games are few of the most sought-after topics on the Internet. People generally play games as a much-needed break from their hectic schedule. Thus, they don’t prefer shelling out money for downloading the complete version of a game. The online flash games which don’t charge the gamer for downloading is a preferable option for them.
The paid flash games are for those who are ardent gamers and spend a large share of their day playing games. The players who play voraciously don’t mind spending a few bucks in return of a truly mesmerizing game. They download the entire version and enjoy every bit of the fun that the game lends.
The free flash games generally are the demo versions of the games. Once the gamer starts liking the game, he can buy the full version. They provide a resplendent time for the gamers as they leave no stones unturned to make the game gripping.
Are online gaming communities the new member’s clubs or will the next generation of online gamers will be lacking any social skill who cannot recognize a three dimensional object even if it falls on his head? Looking at some of today’s online games shows that despite all the gloomy prophecies, virtual games create a new, bigger, world-wider form of communities based on human interaction.
One of the most ancient and common claims against online gaming was directed towards its anti social nature. Internet opponents saw online gaming as the community enemy, which causes people to prefer the solitary act of playing internet games over taking part in more traditional types of social activities such as playing sports games, visiting the local bingo hall, etc.
However, the growth and the development of online games, made this claim a little bit irrelevant. About ten years of broadband internet access proves the opposite: online gaming is a social activity by nature. From classic card, board, puzzle, and sports games to massive multi player online games (Second life, World of Warcraft, etc), online games are nothing but isolated and/or antisocial.
Let’s take online backgammon for example. Backgammon, the ancient board game, was traditionally played in backgammon clubs as a one-and-one game or a tournament. Backgammon rules used to be spread around in the old fashioned viral marketing – by word of mouth.
But what would do a small town backgammon player who has no backgammon clubs nearby? Online gaming solved this dilemma. The largest online backgammon rooms host hundreds of thousands of players who can practice backgammon games against each other, chat with one another, discuss game tactics and strategy, share information, gossip and do whatever members of community do when gather together.
Another game that proves the importance of the social aspect in today’s online games is Second Life. The relatively new game has become a phenomenon. Although defined as a game, Second Life had shed all traditional characteristics of a game: it has no rules, no strategy and no actual competition or goal.
Instead, Second Life players, excuse me, residents, can keep themselves occupied in various social activities including buying and selling stuff, throwing parties or being invited to ones, exhibiting art objects or visiting art exhibits and involve in other life like behaviors. At the same time they can make new friends and/or foes and experience the entire scope of human emotions towards one another.
These were only two extreme examples – the classic board game turns virtual and the embodiment of the cyberpunk authors’ visions. However, online gaming communities are far richer. Online gaming communities can be based on a shared interest in a certain game or on the abstract idea of interaction. Either way, the basic need in human communication did not pass from the world with 3D web technologies.
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Remember when you saved up all your pocket money for weeks to buy the latest cool game? Traditional offline games can be expensive, but since the advent of broadband internet and flash, online browser-based games are quickly becoming a free and fun alternative. This article discusses the advantages and disadvantages of online formats to try to establish whether online games have killed traditional retail games.
An online game is a game played over the internet. Online games can range from simple text based games to games incorporating complex graphics and virtual worlds populated by many players simultaneously. Many online games have associated online communities, making them a form of social activity beyond single player games.
As the World Wide Web developed and browsers became more sophisticated, people started to create browser games that used a web browser as a client. The rising popularity of Flash and Java led to an Internet revolution where websites could utilize streaming video, audio, and a whole new set of user interactivity, and this revolution paved the way for sites to offer games to web surfers.
Whilst the major online games like World of Warcraft, Final Fantasy XI and Lineage II charge a monthly fee to subscribe to their services, the popularity of smaller, simpler and free online flash games can’t be ignored.
Browser-based games are very popular amongst the younger generation of online gamers, and even older gamers who have played all types of games are beginning to see the benefits of a quick-fix online game rather than devoting hours and hours to cracking one game at a time. Online games have much shorter playing times, and there is such a great variety of game types that hours can be passed before boredom and frustration kicks in.
What about graphics you say? admittedly, the graphic beauty and complexity of offline games would beat most browser based games hands down, but as browser technology develops, and new techniques such as AJAX are used to develop better interactions, the difference won’t be so great. One of the great things about the restrictions in graphic technology means that game designers have to return to the basics – focusing on gameplay and initiative rather than flashy games that are more style than substance.
The technology developments of the past 5 years have also allowed many more smaller scale game builders to promote their products online, thereby allowing many more titles to break through than what would happen in the traditional retailing formats.
But has the new online format of game killed the traditional retail offline games? What do you think?
Surely the answer must be ‘Not yet, but it will’.